Okay, I THINK I am finished with all of these now, but I would very much appreciate it if some kind souls would download and test them. :)
Belladonna CoveSlightly altered since my last upload, but nothing very major. All the work memories have been fixed to link to the correct career, and some other small things have been fixed as well.
Desiderata ValleyRiverblossom Hills---
Note: When merging any subhood or stealth hood into a main hood, all memories end up pointing to the wrong NID for the memory subject, even though they look okay in the memory panel. This means the FFS debugger will see them as corrupt if they point at a NID that doesn't exist, and the 'wipe corrupt' option will remove them. This is a failing of EAxis and the merging process itself. I will fix it in the finished merged hood, but it's just something to be aware of if you test these. :)
Bluewater VillageDowntownStealth HoodsUniversitiesThe three base game hoods will come later, they're not finished yet.
Things to look for:
- Memories! Whether they line up with other sims' memories, are in proper chronological order, that nothing important is missing, negative memories are coloured red, everything points to the correct subject (job memories point to the right career, maxed skill memories point to the correct object, memories of the sim itself having a picture of them and not someone else (ex. A+ memory), etc). Note: NPCs, townies and dead sims (except the Tricous!) have no memories. NPCs and townies because those get wiped anyway when moving them in, and dead sims because I don't imagine many people would be interested in the majority of them, and it's a LOT of work to construct memories, so (they're all boring straight face template sims with no skills anyway). I also want to discourage resurrecting the most commonly resurrected sims in the three base game hoods, because most of them have something wrong with them and are best left alone.
- But just to make it clear: The Tricous DO have memories, and can be resurrected safely. Please do test. :)
- Photo albums - the order was all messed up here for some families, they should all be correct now.
- All family relations and family trees should be correct.
- Except for family trees where it makes sense to keep several members, for example to connect together two families, there is only one level of premade dead sims, no grandparents. This means that instead of having SIX useless dead sims connected to them, the average sim will now instead have two - its parents. Yay!
- Ages have been fiddled with a bit so some sims have a bit longer to go before elderhood, etc. It doesn't make sense to have a sibling who just turned into an adult when you're becoming an elder in three days, either.
- Genetics. There is no one with "impossible" genes anymore, because I've added recessives to all sims where this makes sense. Do some breeding and see that your brown hair + blond hair couple can, indeed, produce a blond haired child like their pre-made one.
There was also a lot of background stuff fixed which isn't really visible when playing. Please just look for anything that looks off, or is missing, or might make the neighbourhood blow up, and maybe look through those memories an extra time or two if you feel up to it.
<3