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Clean Premade EA/Maxis Neighbourhoods - Version 2, and Subhood templates!
seaskunk
meetme2theriver
Update 02/10/2011: Added mainhood version of downtown, uploaded fixed La Fiesta Tech (fixed Mickey Dosser's face), plus clarified that the base game main hoods will still function with base game only.

At last, I've finished the project I've been working on for a while. New, even cleaner versions of the EAxis neighbourhoods, both as normal neighbourhoods and subhood templates! Now you can build your own uberhood exactly to your liking, no M&G Stuff Pack required!

Also, just to make it clear, the main 'hoods can also be used on their own, as cleaner, better versions of the originals. Just dump them in your Neighborhoods folder (after deleting the old one(s)) and play. :)

There's a lot of information here, so bear with me.

First of all, how are these different from the previous versions (aside from the subhood versions)? The two big things are that all the sims with broken face templates and similar oddities have been fixed, and that I've cleaned up all the marriage and love flags between a living sim and a dead sim. Now Brandi Broke and Timothy Riley and all the rest of them should be able to remarry in everyone's games. There's also a whole bunch of little details, like memories and relationships and such that I missed the first time, AND I've run Mootilda's excellent HoodChecker on them all (it's still in testing, which I've been helping with, so it's not available for download yet), getting rid of leftover stuff that I couldn't do in SimPE. Oh, and if you go to the graveyard lot in Belladonna Cove, you'll be in for a little surprise...

There is no subhood version of Belladonna Cove yet, because I ran into some problems with that one. If I manage to fix it later, I'll upload it. If not... you'll just have to live with Belladonna Cove being your main hood, if you want to include it. There is one now! But it requires M&G. Read more below. 06/07/11: Shopping district version also available.

All the subhoods are shopping districts/suburbs. This means that OFB is required. I didn't think it made sense to make any of the small towns into a downtown. Belladonna Cove would be the exception to this, but like I said, that didn't work out...

Before we get to the 'hood downloads:

REQUIRED DOWNLOAD:
In order to have all the subhood templates available to you when you add a subhood ingame, you'll need THIS MOD by Mootilda. Only the shopping district one is necessary, but I recommend getting all of them.

RECOMMENDED DOWNLOADS:
Pescado's mods, particularly the ones that prevent spawning of massive amounts of townies, NPCs and strays.
Squinge's mod that prevents memory loss for townies and NPCs. If you install this before playing Pleasantview, Bella Goth won't lose her memories (nor will other townies or unplayable characters).

NEIGHBOURHOOD DOWNLOADSCollapse )

...Whew. That's a lot of text. I've probably made a few typos and I'm sure at least one of the links was pasted incorrectly or something like that, but I'm too tired to proofread much right now. Let me know if there's any problems. And enjoy. :)

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Thank you for doing this!


Question, though... Can I only have one subhood placed in the OFB folder thingy at a time, or what?
I'm a little confused as how to set this up. [I've got all EPs and SPs.]

Hi! No, you can have all the subhoods in the OFB templates folder at the same time. But you'll need Mootilda's hack to be able to use them all. :)

Love this! But now I might have to start my uberhood all over again, drat.

I have a couple questions, please!
Strangetown: Did you fix the character files of any of the dead sims in Olive's 'garden' or should I not attempt to resurrect them?

And NPCs/stealth hoods: Are any of the Eaxis-made hobby club leaders, social group townies, or Bon Voyage tourist townies included? I know they weren't with your previous uberhood so I'm assuming it's the same, cleaned templates. I've gone through all my character files and seen who is who, so I don't think there'd be a problem if I added them back after I download your hoods (hopefully!).

Hello!

About Olive's victims - I've fixed them as much as I was able to in SimPE, but I still wouldn't recommend resurrecting them. Several of them still have face corruptions, for one, and since I don't know what exactly about them causes 'hood borkage, I don't know if they're safe. If you want to resurrect them, you're better off creating replicas and - if you feel comfortable with it - replace relationships and family ties in SimPE and then use Pescado's method for safe deletion on the old ones.

Stealth hoods: There's no hobby club leaders, social group townies or tourists, no.

Just asking... is it possible to include a clean neighborhood from pets stories or life stories?

I don't have any of the Stories games, but I doubt that'd be possible. They're from different games, after all, and will most likely contain objects and code that's not compatible.

I was looking at a premade's memories (Goneril Capp's) and wanted to see what Pescado's LotDebugger would do with them. (I regularly use it to delete "trash" memories in previously unplayed sims.) The lotdebugger had not only the usual Clear Trash (she has a lot of "met so-and-so" memories that qualify as such), but also the Wipe Corrupt option. I clicked the latter to see how many memories it would remove. It removed virtually all of them!

I'm very confident in the amount of cleaning you've done on these templates. Is this something I should be concerned about? I don't want to wipe out all the story-telling memories of the premades, but don't want to keep them if they're going to cause trouble. What do you advise?

It's nothing to worry about. This happens because of two things:
- Many premades have parents with incomplete character files. The lot debugger will wipe any memories about these sims.
- When merging a neighbourhood (as in adding a shopping district or whatever), there is a bug with how the memories of the new sims are handled. One of the memory values isn't updated correctly, so if it ends up pointing to a non-existent sim, the lot debugger will see it as corrupted and wipe it.

However, there's no evidence to suggest that either of these memory glitches will actually be harmful to the neighbourhood, so I'd just leave them alone if I were you - it's what I do, anyway. :)

I just have a few questions before I attempt this. Is this where I should ask them?

(Deleted comment)
Hm. I really have no idea why this would have happened, but I can tell you that unless you somehow did something to your Uni and NL folders while putting these in, there's no way the templates could have caused this.

I assume you're also missing the objects etc that came with these EPs, as in it doesn't recognise that you've installed them at all?

All I can suggest is to make very sure you haven't accidentally moved or renamed folders you shouldn't have.

I've been using these for a while and only just got around to commenting, but thank you so much for this! I feel like my game runs so much more nicely with them, and I've not once had a glitch when using these <3

But I have a question, if you have the time.

If I have Belladonna Cove as my main hood, with all other Maxis mainhoods as shopping districts, could I also install Strangetown as a mainhood and add the other hoods as shopping districts (including the shopping district Belladonna Cove) or would that bork my game?

Once again, thank so much!

Glad you're enjoying them. :)

No problem, I always have time for questions!

Without having tried it myself, I'm quite sure you can safely do what you're describing, as your main 'hoods will still be unique, and any subhood added will get a new ID. It's the same as how you can have a Bluewater Village in all of your neighbourhoods without issue. :)

Okay, so stupid question - can we use this instead of the clean/empty templates over at MATY? Or is this only if we want to build our own megahood?

No, if you want a clean 'hood with no townies, NPCs or any of the stealth 'hood bin families, you need to use empty templates. :)

I'm sorry it's taken me this long to write you a thank you- things got out of hand and I felt embarrassed to come back and say it after the fact.

I've enjoyed your hoods since you uploaded them; they are wonderful, and I enjoy my game more than I had previously. Thank you for you hard work, it is so appreciated.

That's very nice of you. Thank you for taking the time to leave a comment, it's nice to know my work is appreciated. ^^

Just wanted to drop you a note saying that I really appreciate your work on these. I already had a merged EAxis 'hood, but because it was ancient, I couldn't enjoy playing it knowing that there were better templates out there with stuff preoperly fixed etc. I can't wait to start playing my new 'hood, so thank you very very much.

You're very welcome, and thank you for commenting. :) I'm pleased that so many people get some use out of these.

First of all, I want to thank you for taking your time and making this! :)

I've run into a weird problem though and I'm not sure what could be the solution. I used Pleasantview as my main hood and then added all the others as shopping districts. I had empty templates in my game before but I have replaced them with your stealth hoods and the problem is that the bin families from Riverblossom Hills, Belladona Cove and Desiderata Valley are not showing up in the family bin. I have everyone from Veronaville, Pleasantview and Bluewater Village so it's kind of weird. :|

Hello!

Hm, you mean the stealth hood families from Seasons, FT and AL? (Ottomas, Picasos, Newsons, etc?) Those are not actually related to Riverblossom Hills, Desiderata Valley and Belladonna Cove, but are standalone, and should be added to your main 'hood the first time you load it if you've put in the stealth hood templates correctly.

Do you have the Pets and Bon Voyage stealth hood families, if you've got those EPs?

You should double check that you've put the stealth hoods in correctly. Make a new, empty neighbourhood to check, as these families will be added to every single 'hood you make.

This is exactly what I needed and wanted! Thank you so much for all of this. I can't even imagine how much work went into creating all these clean versions. You rock!

Thank you for your nice comment. :) Enjoy!

I am loving these! Brandi's 'not-a-clone-baby' is like getting a present :) Thanks so much, your work is very appreciated.

Glad you're enjoying them. :)

I've been juggling with different Megahood setups, and I think having Downtown as the Main Hood, and attaching everything else as a Shopping District would be the best one for me. (Don't ask, OCD makes me do crazy things sometimes)

I was thinking of just binning all the lots and plopping them down on a HoodReplace'd new terrain, then attaching the other hoods, but that would mean I'd lose the Tricou's and Rainelle. Is there any way I can make them into a downloadable family like you've done with the Kat and Kim families, or something? Or a way to convert Downtown from a template to a full blown Main Hood?

Haha, oh I know how you feel, OCD-wise. (Why do you think I make this stuff?) You want a city with suburbs, yes? Makes sense to me!

It would definitely be easiest and most convenient to make a Main Hood out of Downtown, and it's definitely possible (although without having tried it I can't guarantee it won't cause any problems, but I don't think it will).

It's easy to do in SimPE, all you need to do is open up Downtown in SimPE, and change the neighbourhood type in the IDNO record from 3 to 1 (see here: http://www.modthesims.info/showthread.php?t=420196) in the hex editor. (The dropdown box is buggy, so you have to do it in the hex editor.) You should also follow the steps in the tutorial to rename the 'hood and all its files from D001 to a regular NXXX number.

Let me know how it goes!

Thank you very much for these.

Hi there :) Firstly, I wanted to say I've been having a great time with your Uberhood. I love having all the sims from different hoods wandering around and interacting, so thank you ever so!
I also wanted to ask a question about Hal Capp's face. My Hal has just aged into an adult and his face has changed to the template 21 features - does this mean his face template is not fixed?

Hi there. I'm glad you're enjoying the uberhood. :)

Hal Capp and the other sims with broken faces have not been fixed in the uberhood or the other, older templates, but they're fixed in the templates in this post. You can fix them yourself in your 'hood by downloading the templates with the fixed sims in, extracting the facial features from the fixed sims and replacing the facial structures of the sims in your 'hood. (There's instructions on how to do this somewhere in my journal, see the other posts about broken faces.)

Hi there! I've been using this for a few weeks, wonderfully, until now. I'm not entirely sure if it's a problem with the hood or maybe I have some sort of hack conflict that hasn't shown itself until now, but from googling my problem I found this page: http://forums.boolprop.com/viewtopic.php?style=2&f=73&t=45685

...which is the same problem in the megahood.

Anyway, I can't marry some sims. They just jump out of marrying, but one of them will still get a memory of being married, although they stay just engaged. With boolprop on I get the error "object referred to must be a person". So far most people have married fine but Bianca Monty/Edwin Sharpe and Angela Pleasant/Dustin Broke are where I'm getting the errors.

Any idea why this happens or how to fix it? :(

Hi there!

Hm, I've never encountered this problem before, nor have I been given any report of the problem in that thread, so I didn't know about it until now. Unfortunately I cannot say what is wrong or how you would fix it. The original uberhood, which the person in the boolprop thread is using, had an issue with widows and widowers still being flagged as married to their dead spouses, but that's been fixed in the clean templates in this post, and besides that, Bianca, Edwin, Angela and Dustin obviously have never been married before.

It could be many things, including buggy hacks (Do you have InTeen? It's a source of many an evil.), a broken neighbourhood, or, yes, it could be a problem with the templates, although I hope not.

My first suggestion would be to take out all your downloads, and check if it works then.

Second, I'd recommend trying in a different version of the neighbourhoods (just drop in Pleasantview, force age Angela and Dustin and try marrying them) and see if the problem persists. If it does, I'll look into it.

You should also run Mootilda's HoodChecker on your neighbourhood:
http://www.modthesims.info/d/456523

Don't worry if it gives you a lot of errors, just let it deal with those it can. The game code itself is buggy and can potentially screw up a number of things in your 'hood through normal gameplay.


Alright! Thank you for making these templates. Making a mega hood will be a breeze now. I had originally planned to try this back when you shared the link to Mootilda's tutorial but I took a break and didn't get around to it. I am grateful that you put the time and effort into making these :D

Also I'm having some trouble with Veronaville. It does not show up as a selectable shopping district. I tried re-downloading but that didn't fix it. I made sure it was in the correct folder.
I was able to add Pleasantview, Strangetown, and Desiderata without any problems.

Hi! I'm happy you like my templates. :) Most of the credit goes to Mootilda for figuring out how to do this, though!

I don't know why Veronaville won't work for your. As far as I know, no one else's experienced problems with it in particular. You could try the fixed dead version and see if that works better for you?

Okay, convoluted question:
What I ultimately want is no BDC, but to start out with it as a sub-hood (so that I can collect the sims and lots from it and disperse them among the other 'hoods) with PV as a main, but don't have M&GS. Could I conceivably download BDC as a main with PV as a sub and use HoodReplace to make the BDC main look like PV and then transfer all the lots and sims over? Basically switch them around? This is probably a stupider question than I know it is, since I've never actually used HoodReplace and am not certain that's even what it does, but I can't imagine anything else would get me the (clean) Megahood I so desire. I have HP's (Uber) now, but I'm looking to start over and everyone's recommended yours. They seem nice; I only wish I weren't too technically retarded to appreciate them.

Heh, I should probably just get M&GS. Wish the stuff packs were more widely available.

Hum. As long as you don't ever put any occupied lots in the lot bin at any point, but move sims out before moving the lots, I suppose that might work. The graveyard in Belladonna Cove is like an occupied lot, btw, so move those graves before you do anything to the lot.

I haven't used HoodReplace before either, but as far as I understand, all it does is replace a neighbourhood terrain (including decorations, but not lots) with another. So you'd need to get rid of all the lots in BDC manually either before (probably better) or after replacing the terrain.

Then I guess you could do the same the other way around to get Belladonna Cove as a subhood.

But yeah, the easier option would be to just get M&G. It's worth it, I think, not only for the items but also for the awesome roof angle tool, and it's good to have the last version of the game executable.

I'm gonna say thank you, you're awesome here and then hope that your clean Riverblossom Hills
works on my machine and I've done everything right, as my computer is loading it up right now. :)
Aaaand... Um. Let's see, how do you regenerate a neighborhoods folder? *Is a noob at putting in neighborhoods.*

Hi. :)

Hm, I'm not quite sure what you tried or didn't try already, but to simply put clean Riverblossom Hills, as a main 'hood, into your game, you only need to take out/delete the old G001 folder in your Documents\EA Games\The Sims 2\Neighbourhoods folder, and then put in mine. You don't need to regenerate the whole folder for that, all your other 'hoods will be untouched.

Hope you'll get it working. Happy holidays. :)

I'm amazed at what you've created. I know this will allow me to continue playing TS2 for a long time. Thank you.

I'm still deciding how I want my megahood to be, but in the meantime I have a BV question. As you know, each vacation subhood creates a lot -- in my opinion -- of extra characters. But I'm not clear what the BV stealth hood includes. Does it have all the locals, tour guides, etc., or does the game just generate those needed, like the hotel guy, maids, etc?
Hope that makes sense.

Hi there! You're welcome, hope you enjoy. :)

Here's some info about the Bon Voyage 'hoods:

The vacation destinations themselves - Takemizu Village, Three Lakes and Twikkii Island - add locals for their own destination (and some garbage data), but no other sims. Personally I use the clean templates found on MATY and use Argon's townie brick (also on MATY) to make my own locals.

The original BV stealth 'hood, V001, adds the Travellers, and also tourists and some NPCs (ninjas, charlatans, hotel dudes, etc). The NPCs you don't need, the game will generate them on its own when necessary. The tourists are buggy and have a lot of garbage data. You can make your own tourists too, if you want, but they're not strictly necessary for anything.

My clean BV stealth 'hood only has the (cleaned up) Traveller family, and nothing else.

Disappearing University?

melaniem68

2012-01-06 06:44 am (UTC)

Thank you for all the work you put in cleaning these hoods up. I haven't started playing any of your hoods in earnest yet, because I'm still attached to my PV already in play. I have, however, installed the templates as instructed, as well as replacing my current non-PV main hoods with yours, and done a bit of play-testing.

This testing did reveal one problem. This testing did reveal one issue. When I went to the options to add a university to any hood, Sim State was not among the options. It was just LFT, ALT and "Add Remaining", as though the computer somehow thought SSU was already part of the hood (which it wasn't). Since my current Pleasantview does have SSU attached, I tried moving my Sims2 folder to a flash-drive, then starting the game, so the game would repopulate everything fresh. Same problem.

I double checked the Uni folder under MyFiles and confirmed that all three Uni templates were in the proper folder. They were.

Has anyone else reported a similar problem?

Re: Disappearing University?

meetme2theriver

2012-01-06 07:33 am (UTC)

Hi there!

I'm sorry you're having trouble. No one else has reported this particular problem, and SSU shows up fine in my game as well. I'm going to suggest that you delete the SSU template and try redownloading it, and see if that helps.

Okay, I've read through the main post and the comments and I think I'm ready to give this whole megahood thing a go. I do have a few questions though, if you don't mind me asking - I just want to make sure I don't do anything wrong!

Right now, the only neighbourhood I'm playing is Pleasantview, all of the other premades are untouched. So I can just delete those ones and replace them with your clean versions, easy as that?

I'm also not really sure I understand needing to regenerate the neighbourhoods folder for the new neighbourhoods to show up - what exactly does that mean?

And then a question about Belladona Cove: I don't have M&G installed, so my understanding is that I can only have it as a main hood when creating the megahood, right? I understand the note about gravestones (I just take out the other neighbourhoods from the folder before loading the game the first time, do as instructed, and then replace them, right?)

I think those are all of the questions I have right now - I hope I haven't asked anything too stupid or obvious! Thanks a lot!

Hi there! :) I'll try to answer your questions the best I can!

First off, I'm assuming you've been able to install the subhood templates correctly so they show up as shopping districts in your game? And yes, you've understood the part about Belladonna Cove right - it has to be the main hood if you don't have M&G, and you have to take out the other neighbourhoods the first time you load the game with BDC in, to get the gravestones. (Then you can put them back, after.)

Second, just so you're aware, you don't NEED all the other pre-made hoods as main 'hoods at all if you don't intend to play them separately. So if you're going to only play the megahood, the only main 'hood you need in your Neighbourhoods folder is Belladonna Cove. Or if you're keeping Pleasantview, leave that in too. But all the others will just be more stuff your game has to unnecessarily load if you're not planning on using them. You can always put them back in at any time if you change your mind.

Thirdly, the two different installation instructions for the main 'hoods (either in the install location, or directly in your Documents\...\Neighbourhoods folder) do two slightly different things. If you put them in your Documents folder, then yes, it's as easy as you think - delete the old ones, put in the new ones. Done. If you ever want to start over, you just delete the old 'hood and put in a fresh copy again. You don't need to regenerate the Neighbourhoods folder when you do this.

If, however, you put the main 'hood templates in the install location, replacing the original templates, this means that you can at any time delete your Documents\...\Neighbourhoods folder, and the next time you load the game, the new Neighbourhoods folder will be regenerated with my clean templates already in. It's just a convenience thing, for people who would prefer to do it this way, but absolutely not required. Myself I prefer to just manually remove and add whatever neighbourhoods I want at any given moment, and never regenerate the folder itself. :)

Hope that clears things up. Feel free to ask if you're wondering about anything else. Good luck and have fun!

I tried out a megahood using a cleaned up version of Strangetown and played the Curious household. Vidcund still has this weird de-aging problem where he becomes a teen shortly after getting abducted and impregnated. I wonder what's up with that? Also, while in this version of Strangetown he doesn't switch to his tracksuit while showering, he also doesn't switch to a proper man-ternity suit starting in the second trimester. Pascal and Lazlo don't have that problem.

I use the inteenimator and a few flavour packs and when I click on Vidcund's biological clock, it shows the pregnancy meter option which is only available to teens. Is there any way to fix this? And why doesn't Vidcund change into something that will show his belly when he is supposed to be 'showing'? Also, after he gives birth, he starts talking like a teen. Is there some bad coding in his character file that is causing this? Because Pascal and Lazlo aren't affected by this weird glitch. I hope he isn't sort of a corruption canary or something...

I'm sorry, these are not issues I'm familiar with, nor are they related to my clean templates. I'm going to guess that it's related to hacks you've got installed, probably InTeen as it's well known to cause plenty of problems for people. I've never used it myself.

What happened to all the lots? I mean, I used one of the Shopping districts, and everyone was on an empty lot!

I... don't know? Did you install the templates correctly?

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